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Civ 5 foreign legion
Civ 5 foreign legion









The AI is still rather dumb, but seems to handle itself better than with 1UPT. It's far from perfect, but allows stacks to cooperate through reinforcements, and deployment of larger stacks an be limited by landscape, line of sight can be a factor, and battles can be fought over more than one turn. For all its flaws, GenderNonspecificPersonkind(tm) actually proposes an interesting middle ground here by stacking units into groups of 4-8, then having the battle play out on a designated field. Of course, 1 unit per turn brought its iwb share of problems. Probably the best thing about it is that it's very easy to teach the AI how to work with this: declare war, park your doomstacks on the other side of the border,

civ 5 foreign legion

There won't ever be any clever outmaneuvering, cavalry will be of limited use, and terrain doesn't matter as much as it should.Īll the counter mechanics, like bombardment, collateral damage, changing target priority, nukes always felt ham-fisted to me. War begins, you dump your stack into the enemy territory, and it boils down to who has a bigger one.

civ 5 foreign legion

Click to expand.There's no tactics or finesse with a doomstack.











Civ 5 foreign legion